Development of Interactive Mobile Learning Media to Enhance Motivation and Learning Outcomes in Elementary School Students’ Mathematics on Social Arithmetic

  • Sarah Arni Master's Program in Technology of Education, Faculty of Teacher Training and Education, Tanjungpura University Pontianak, Kalimantan Barat, Indonesia
  • Ahmad Yani T Master's Program in Technology of Education, Faculty of Teacher Training and Education, Tanjungpura University Pontianak, Kalimantan Barat, Indonesia
  • Warneri Master's Program in Technology of Education, Faculty of Teacher Training and Education, Tanjungpura University Pontianak, Kalimantan Barat, Indonesia
  • Urai Salam Master's Program in Technology of Education, Faculty of Teacher Training and Education, Tanjungpura University Pontianak, Kalimantan Barat, Indonesia
  • Eka Ariyati Master's Program in Technology of Education, Faculty of Teacher Training and Education, Tanjungpura University Pontianak, Kalimantan Barat, Indonesia
Keywords: Augmented Reality, Digital Literacy, Cultural Diversity, Elementary Education, Instructional Media

Abstract

This study was motivated by the low motivation and learning outcomes of elementary school students in mathematics, particularly in social arithmetic, as well as the limited integration of digital technology in classroom instruction. The research aimed to develop interactive mobile learning (ML) media that is engaging, user-friendly, and aligned with the curriculum to enhance students’ motivation and achievement. The study employed a research and development (R&D) method using the ADDIE model through the stages of analysis, design, development, implementation, and evaluation. Validation by media and content experts ensured technical quality and content accuracy. A quasi-experimental design with a pretest–posttest control group was implemented. The results revealed a significant improvement in the experimental group, with the mean posttest score rising from 40.97 to 72.47, while the control group increased by only 4.99 points. Paired t-test and ANCOVA confirmed these differences, and the motivation questionnaire demonstrated high reliability (Cronbach’s Alpha >0.88). Observations and interviews supported the quantitative findings, showing increased engagement, independence, and teacher–student interaction. The interactive ML media proved effective, feasible, and ready for broader implementation as a digital learning innovation supporting 21st-century educational transformation

References

Andeswari, S., Sholeh, D. A., & Zakiyah, L. (2022). Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Based Learning Dalam Pembelajaran Matematika Kelas IV Sekolah Dasar. Prima Magistra: Jurnal Ilmiah Kependidikan, 3(1), 48–61. https://doi.org/https://doi.org/10.37478/jpm.v3i1.1313

Andriah, A., & Amir, M. F. (2021). Mobile learning based on procedural and conceptual knowledge on fractional for elementary school. Jurnal Ilmiah Sekolah Dasar, 5(4), 567–578. https://doi.org/https://doi.org/10.23887/jisd.v5i4.40819

Andriani, W. F., Riana, D. D., & Agustina, D. K. (2021). Development of Multimedia Learning Solution Mathematics (Mujamatcah) As a Learning Media for Grade Iv Private School Students. JOSAR (Journal of Students Academic Research), 6(2), 199–210. https://doi.org/https://doi.org/10.35457/josar.v6i2.1973

Anjarsari, E., Farisdianto, D. D., & Asadullah, A. W. (2020). Pengembangan media audiovisual Powtoon pada pembelajaran Matematika untuk siswa sekolah dasar. Jurnal Matematika Dan Pendidikan Matematika, 5(2), 40–50.

Ariyanto, B., Chamidah, A., & Suryandari, S. (2020). Pengembangan Media Ular Tangga Terhadap Pembelajaran Matematika Materi Pecahan Sederhana Pada Siswa Kelas 3 Sekolah Dasar. Jurnal Pendidikan Dasar, 2(16650001), 85–99. https://doi.org/https://doi.org/10.30742/tpd.v2i01.917

Arliani, S. P., & Khabibah, S. (2022). Development of mathematical digital comics with ethnomatematics approach to class III elementary school on weight unit conversion material. MATHEdunesa, 11(2), 481–487. https://doi.org/https://doi.org/10.26740/mathedunesa.v11n2.p481-487

Aziz, L. A. (2018). Pengembangan Media Pembelajaran Permainan Ular Tangga Materi Operasi Hitung Pecahan Kelas V Sekolah Dasar Negeri 24 Cakranegara Tahun Pelajaran 2017/2018. Media Pendidikan Matematika, 6(2), 96–103. https://doi.org/https://doi.org/10.33394/mpm.v6i2.1689

Batubara, H. H. (2018). Pengembangan media pembelajaran matematika berbasis android untuk siswa SD/MI. Muallimuna: Jurnal Madrasah Ibtidaiyah, 3(1), 12–27. https://doi.org/https://doi.org/10.31602/muallimuna.v3i1.952

Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer. https://doi.org/https://doi.org/10.1007/978-0-387-09506-6

Dewi, G., & Ramadan, Z. H. (2021). Pengembangan Media Video Animasi pada Materi Kecepatan Jarak dan Waktu Kelas V di Sekolah Dasar. Journal of Elementary School (JOES), 4(1), 73–80. https://doi.org/https://doi.org/10.31539/joes.v4i1.2257

Dhaniawaty, R. P., Supatmi, S., & Fitriawati, M. (2023). Designing interactive mathematics educational games using the digital game-based learning-instructional design (DGBL-ID) method. Journal of Advanced Research in Applied Sciences and Engineering Technology, 32(2), 433–438. https://doi.org/https://doi.org/10.37934/araset.32.2.433438

Fahreza, V., Sumilat, J. M., Anggraheni, D., Wayansari, C., & Leonard, L. (2022). The Development of E-Comic Learning Media for Elementary School Mathematics Learning. Formatif: Jurnal Ilmiah Pendidikan MIPA, 12(2). https://doi.org/https://doi.org/10.30998/formatif.v12i2.14238

Farikhatuzzaeniti, N. M., & Purwanti, K. L. (2023). Development of fractional domino card media in mathematics learning at islamic elementary school. Scaffolding: Jurnal Pendidikan Islam Dan Multikulturalisme, 5(2), 432–450. https://doi.org/https://doi.org/10.37680/scaffolding.v5i2.3032

Fitri, A., & Amelia, W. (2021). Pengembangan Media Pembelajaran Matematika Berbasis Video Animasi Materi Bangun Ruang Kelas V SDN Gunung Sahari Utara 01 Pagi. QALAMUNA: Jurnal Pendidikan, Sosial, Dan Agama, 13(2), 945–956. https://doi.org/https://doi.org/10.37680/qalamuna.v13i2.1199

Fitri, N. A., & Karlimah, K. (2018). Pengembangan Media Pop-Up Book Kubus dan Balok untuk Siswa Kelas V Sekolah Dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 5(4), 226–239.

Gabriela, N. D. P., & Anugraheni, I. (2022). Pengembangan Media Pembelajaran GURICA (Game Edukasi Ular Tangga Operasi Hitung Pecahan) di Sekolah Dasar. Jurnal Ilmiah Wahana Pendidikan, 8(8), 292–301.

Gartika, E., Rahayu, W., & Utomo, E. (2019). Development of interactive mathematics multimedia teaching materials for building space in Class V Primary Schools. International Journal for Educational and Vocational Studies, 1(5), 467–472. https://doi.org/https://doi.org/10.29103/ijevs.v1i5.1717

Guntur, M., Sahronih, S., & Ismuwardani, Z. (2023). Pengembangan komik sebagai media belajar matematika di sekolah dasar. JKPD (Jurnal Kajian Pendidikan Dasar), 8(1), 34–44. https://doi.org/https://doi.org/10.26618/jkpd.v8i1.9685

Gusteti, M. U., Rifandi, R., Manda, T. G., & Putri, M. (2021). The development of 3D animated video for mathematics learning in elementary schools. Journal of Physics: Conference Series, 1940(1), 012098. https://doi.org/https://doi.org/10.1088/1742-6596/1940/1/012098

Halimah, S., & Kurniawati, L. (2022). Development Of Mathematics Teaching Material Based On Realistic Mathematics Education In Elementary School. JIP Jurnal Ilmiah PGMI, 8(1), 34–42. https://doi.org/https://doi.org/10.19109/jip.v8i1.8109

Handayuni, D., Zainil, M., & Amini, R. (2023). Pengembangan Media Pembelajaran Smart Apps Creator pada Materi Perkalian dan Pembagian Bilangan Desimal di Sekolah Dasar. E-Jurnal Inovasi Pembelajaran Sekolah Dasar (e-JIPSD), 11(1), 2023. https://doi.org/https://doi.org/10.24036/e-jipsd.v11i2.14623

Julia, R. I., & Bentri, A. (2023). Development of Learning Media Using Articulate Storylines to Increase Student Motivation in Mathematics Subjects in Elementary Schools. Jurnal Penelitian Pendidikan IPA, 9(8), 6345â – 6352. https://doi.org/https://doi.org/10.29303/jppipa.v9i8.4558

Kumala, F. N. (2024). International Journal of Educational Methodology.

Latifa, I. S., Pamungkas, A. S., Alamsyah, T. P., & Yandari, I. A. V. (2020). Development of android-based Appy Pie learning media on mathematics in elementary school. Prisma Sains: Jurnal Pengkajian Ilmu Dan Pembelajaran Matematika Dan IPA IKIP Mataram, 8(2), 81–90. https://doi.org/https://doi.org/10.33394/j-ps.v8i2.2628

Mutia, W. S., & Mulyawati, I. (2021). Pengembangan Media Pembelajaran Matematika Pada Materi Bangun Ruang Melalui Animasi Power Point Terhadap Siswa Kelas V Sdn Parung Panjang 06. Elementary School: Jurnal Pendidikan Dan Pembelajaran Ke-SD-An, 8(2), 351–360. https://doi.org/https://doi.org/10.31316/esjurnal.v8i2.1514

Nanda, L. K. S., Trisniawati, T., & Muanifah, M. T. (2022). Development of android-based augmented reality 3D card media for elementary school students. AlphaMath: Journal of Mathematics Education, 88–98. https://doi.org/https://doi.org/10.30595/alphamath.v8i1.12920

Nurfatanah, N., Yudha, C. B., Marini, A., & Sumantri, M. S. (2021). Development of matemathic media games education based on e-learning in the Planting of Basic Concepts in Numeracy. Journal of Physics: Conference Series, 1869(1), 012127. https://doi.org/https://doi.org/10.1088/1742-6596/1869/1/012127

Padmawati, N. K. A., & Agustika, G. N. S. (2021). Development of Problem-Oriented Mathematics Learning Videos on Scale Material for the Fifth-Grade Elementary School Students. 2nd International Conference on Technology and Educational Science (ICTES 2020), 445–454. https://doi.org/https://doi.org/10.2991/assehr.k.210407.277

Putri, S., Abdurahman, A., Andrian, D., Angraini, L., & Effendi, L. (2022). Development of interactive multimedia based mathematics learning media macromedia flash 8. International Journal of Trends in Mathematics Education Research, 5(2), 206–213. https://doi.org/https://doi.org/10.33122/ijtmer.v5i2.133

Ratnasari, D. A., Agung, A. A. G., & Sudatha, I. G. W. (2021). Development of Mathematics Interactive Multimedia on Third Grade Elementary School Students. 2nd International Conference on Technology and Educational Science (ICTES 2020), 381–388. https://doi.org/https://doi.org/10.2991/assehr.k.210407.268

Rustam, A., Temu, A. N., & Usman, A. (2022). Development of MeJiKuHiBiNiUn Creative Learning Video Media In Mathematics Subject In Grade V Elementary School. JME (Journal of Mathematics Education), 7(2), 79–86. https://doi.org/https://doi.org/10.31327/jme.v7i2.1815

Scott, D., & Hargreaves, E. (2015). The SAGE handbook of learning. Sage. https://doi.org/https://doi.org/10.4135/9781473915213

Shidqi, L., Trisniawati, T., & Rhosyida, N. (2023). The development of kobatar learning media for learning mathematics in elementary school. Advances in Mobile Learning Educational Research, 3(2), 886–892. https://doi.org/https://doi.org/10.25082/amler.2023.02.015

Sintawati, M., Rudiyanta, M., & Nuryanto, M. (2020). Pengembangan Media Magic Geometry pada Materi Bangun Ruang Kelas IV Sekolah Dasar. Jurnal Tadris Matematika, 3(1), 77–88. https://doi.org/https://doi.org/10.21274/jtm.2020.3.1.77-88

Suanah, S. (2019). Pengembangan media pembelajaran berbasis web desain wix materi bangun ruang matematika SD Kelas V. Proceedings of the ICECRS, 2(1), 243–252. https://doi.org/https://doi.org/10.21070/picecrs.v2i1.2412

Subhan, M., Putri, S. R., & Maryanis, E. (2023). Pengembangan Media Pembelajaran Intraktif Pada Mata Pelajaran Matematika Materi Pecahan di Kelas IV. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 9(3), 1092–1098. https://doi.org/https://doi.org/10.36989/didaktik.v9i3.1577

Suprianto, A., Ahmadi, F., & Suminar, T. (2019). The Development of Mathematics Mobile Learning Media to Improve Studentsâ€TM Autonomous and Learning Outcomes. Journal of Primary Education, 8(1), 84–91.

Vawanda, E. J., & Zainil, M. (2023). Pengembangan Media Pembelajaran Matematika berbasis QR Code untuk Kemampuan Berpikir Geometris Siswa Kelas IV SD. E-Jurnal Inovasi Pembelajaran Sekolah Dasar, 10(1), 124–130. https://doi.org/https://doi.org/10.24036/e-jipsd.v10i1.10332

Vebimawarti, P. (2018). Pengembangan Media Permainan Matematika Kartu Cerdas Tangkas Bilangan Romawi. Dinamika Jurnal Ilmiah Pendidikan Dasar. https://doi.org/https://doi.org/10.30595/dinamika.v10i1.3873

Widodo, S. A. (2018). Selection of Learning Media Mathematics for Junior School Students. Turkish Online Journal of Educational Technology-TOJET, 17(1), 154–160.

Yandani, P. E., & Agustika, G. N. S. (2022). Implementation of ethnomathematics in mathematics learning videos for first grade of elementary school. Mimbar PGSD Undiksha, 10(2), 326–336. https://doi.org/https://doi.org/10.23887/jjpgsd.v10i2.47683

Published
2025-11-03
How to Cite
Arni, S., T, A. Y., Warneri, W., Salam, U., & Ariyati, E. (2025). Development of Interactive Mobile Learning Media to Enhance Motivation and Learning Outcomes in Elementary School Students’ Mathematics on Social Arithmetic. Journal La Edusci, 6(4), 799-815. https://doi.org/10.37899/journallaedusci.v6i4.2657